Norse Gods & GoddesesGiants, Dwarves & Wights

This is more than just a list of the players, it's also a lexicon ("ordbok") of terminology one encounters while reading about Norse mythology and runelore.


Od - Od has two beautiful daughters, Hnoss and Gersimi, with the beautiful fertility goddess Freya. This mysterious husband of Freyrja disappeared, and she mourned for him with tears of gold. No reason is ever given for his disappearance other than that he was a "traveller". The name Od may be another form of the name Odin.

Ódhr - ON: Inspiration, fury; given to humankind by Odhin's brother Hoenir. Cognate to Modern German Wut and English wood (used archaically to mean madness)..

Odhrærir, Odhroerir - ("Exciter or Stirrer of Inspiration") ON. This is both a name of the Mead of Poetry and its container, which Odin stole from Suttung's daughter The Mead was actually stored in three cauldrons: Odhroerir, Son, and Bodhn.

Odian - A technical term for the "theology" of the Erulian. Distinguished from the Odinist by the fact that the Odian does not worship Odhinn but seeks to emulate his pattern of self-transformation. See Odinist.

Odin, Odhinn, Woden - Ruler of the Æsir, God of the runes, inspiration, shamanism, magic and war. God of the hanged and the Wild Hunt; God of storm, rain and harvest. A shape-shifter, he makes men mad or possessed with a blind raging fury. He produces the battle panic called "battle-fetter". Three different frenzies or madness are his gifts to humankind: the warrior in battle, the seer in trance, and the poet in creativity. Subtle, wily, mysterious and dangerous, he often ignores pacts made in honor with humans. Attended by his two ravens, two wolves and the Valkyries. Feared by ordinary people and worshiped only by princes, poets, the berzerkers, and sorcerers. Unpredictable when invoked. "I call myself Grim and Ganglari, Herian, Hialmberi, Thekk, Third, Thunn, Unn, Helblindi, High, Sann, Svipal, Sanngetal, Herteit, Hnikar, Bileyg, Baleyg, Bolverk, Fiolnir, Grimnir, Glapsvinn, Fiolsvinn, Sidhott, Sidskegg, Sigfather, Hnikud, All-father, Atrid, Farmatyr, Oski ("God of Wishes"), Omi, Just-as-high, Blindi, Gondlir, Harbard, Svidur, Svidrir, Ialk, Kialar, Vidur, Thror, Ygg, Thund, Vakr, Skilfing, Vafud, Hropta-Tyr, Gaut, Veratyr." Other names include Tveggi and Gagnrath. Odin married Erda/Jörd, with whom he had a son, Thor. With his wife Frigga, he had Hermod, Hodur and Balder. His third wife was Rinda, who bore Vali. Grid is a friendly Giantess who had his son, Vidar. Giantess Gunnlod gave birth to Bragi after Odin spent three nights with her and stole the Mead of Poetry. He was also said to have married Saga, and to have visited her daily in the crystal hall of Sokvabek. His other consorts were Skadi, and the nine undines (the wave-daughters of Aegir and Ran) who bore Odin Heimdall.

Odin, Vili, Ve - The three-fold form of Odin as warrior, shaman and wanderer. Sometimes Vili and Ve are referred to as Odin's "brothers". Odin (spirit), Vili (will) and Ve (holy) were the sons of Börr (who was son of the Giant Buri) and his wife Bestla, a Giantess (who was daughter of Bolthorn).

Odinism - An alternative name for Àsatrú, so called because Wodan/Odhinn was the chief of the gods. An Odinist is a follower of A follower of Woden-Vili-Vé.

Odrorer - See Odhrærir, Odhroerir.

Ófreskr, Ófreskir - ON: Second-sighted, one with vision of events in the spirit world.

Oin - A Dwarf.

Okolnir - A land of warmth created after Ragnarok. A refuge to those finding it at Ragnarok. Site of the hall of Brimnir.

Olrun - A Valkyrie.

Orúnar - Ale runes, by which one gains protection through higher consciousness and power.

Olvalde - ("Emperor of the Ale") The father of Tjatsi, Gang and Ide. He lives with Tjatsi in Trymheim. When he died the brothers shared his beer.

Onar - A Dwarf.

Ónd - ON: Vital breath or universal soul. Everything in the universe possessed önd. This önd can be viewed as a spirit, special character, or impersonal power. It is an active essence which belongs both to the material and magical domains. In plants, önd gives medicinal powers; in foodstuffs it is the essence which makes children grow and gives us the energy to keep alive. In living plants, it is the resident soul. This soul can be lost, degenerate or be stolen, and consecration rituals are designed to prevent this. Where it is concentrated in special ways, here are the places of power in the landscape, places where önd may be manifested in many possible ways. It may appear as Earth spirits (landvaettir or land wights); hytersprites, yarthkins etc., each having beneficial or harmful effects upon human activities conducted there. Geomants, magicians, traditional hunters and farmers have always had a subtle rapport with the the landscape and the qualities inherent in it.

Öndvegissulur - ON. Main pillars of a wooden temple, the most sacred part, into which the Reginnaglar (sacred nails) were hammered.

On-lay - A spell or incantation pronounced on a place.

Orchil - Orchil, the Saxon goddess who is under the brown earth, in a vast cavern, where she weaves at two looms. With one hand she weaves life upward through the grass; with the other she weaves death downward through the mould; and the sound of the weaving is Eternity, and the name of it in the Green World is Time. And, through all, Orchil weaves the weft of Eternal Beauty, that passeth not, though her soul is Change.

Ori - A Dwarf.

Orlög or Ørlög - ON: "Ur-law" or "ur-layer", "fate". Ørlög literally means "primal layers" or "primal laws," the past action of an individual or the cosmos that shapes present reality, and that which should come about as a result of it. It's root concept is "wyrd". Ørlög is Old Norse for cycle of fate, or for the unalterable destiny of the world. Ørlög encompasses all, including the gods. One aspect of ørlög is the "Ragnarök". Ørlög is the collective wyrd of the world as a whole, whereas "wyrd" is more individual.

Orvandil - A Giant, a Star Hero, first husband of Sif and father of Ullr. (Sif later married Thorr).

Oski, Óski - ("Fulfiller of Desire") A by-name of Odin.

Ostara - Saxon lunar goddess. See Eostre.

Othr - One of the divine lovers of the Goddess Freya.

Otter - Otter is Hreidmar's son and brother to Fafnir and Regin. He could turn himself into an otter. When he was killed by the Æsir, his father demanded the Nibelunggold as blood-payment. It was given to him, but cursed.

Outdweller - Inhabitant of the Utangardhs; uncanny wight.

Phol - Saxon god of male fertility (aspect of Balder).

Platform magic - The magic circle is a feature of more southerly practices which does not appear in the north. Instead there were three method of isolating the magician from the world around him- or herself. One was the ox-hide, which was marked with nine squares and stood or sat upon. A second was the setting out of hurdles, or lengths of wood, to form a skeletal nine square arrangement, with the center square being occupied. The third method was the platform, literally what it says, usually supported by four posts and high enough of the ground for someone to get underneath, which happened in at least one tale in which runes cut on the supports countered the ritual in progress above. King, Elements of the Runes

Poetry - Poetry was a powerful weapon in the northern magician's armory, and the majority of charms and incantations were in verse. Two possible metres can be used for charms.The first, incantation metre, is composed in the following manner. Lines one and three have four stresses, and are divined by a caesura (a pause in a line of verse dictated by sense or natural speech rhythm rather than by metrics) into two half-lines with two stresses in each. The first stressed syllable of the second half-line had to alliterate with either or both of the stresses in the first half-line. Lines two and four were not broken and contained only two or three stressed syllables, not four. Line five would be the same as line four, but with slight verbal variation in the content.The second form was chant metre. This varied from incantation metre only that it did not use a fifth line. King, Elements of the Runes. See also: Galdr.

Primestave - Wooden almanac with day, month, lunar and solar rotation and holy days engraved with runic symbols. Also called a "Cog Alamac".

Primsigning - An agreement to think about becoming a baptized Christian which Norsemen undertook in order to trade with Christian communities. One could delay baptism for quite a while by use of the primsigning.

Proving - Proving refers to both the runes being cut and the person doing the cutting. The concept of magical initiation was as valid for a runemaster as for anyone else, and the knowledge imparted orally and in practical demonstration would only have been communicated to the worthy, who would have to prove their worth. And any single inscription, once cut, would need to be proven before it was known to be of use to the runemaster, enabling it to be added to the corpus of knowledge that individual accumulated. King, Elements of the Runes

Radsvinn - ("Swift in Counsel") A Dwarf.

Ragnarök - ("Doom of the Gods") Presaged by several harsh winters in a row, it will the end of the era. There will be battles all over the world, with brother vs. brother. The wolf will swallow the sun, and the moon will be caught by other wolf. Stars will disappear, mountains will fall, trees will be uprooted. Fenrir-wolf will get free. There will be tidal waves as the Midgard Serpent goes ashore. Naglfar will be loosed from its moorings and captured by Giant Hrym. The sky will open and sons of Muspell will come through, with Surt riding in front amid fire. The Bifrost Bridge will collapse. All will meet in battle at Vigrid field. Heimdall will blow Giallarhorn. Odin will battle and be killed by Fenri -wolf. Thor will fight the Midgard Serpent, Freyr will battle Surt, and Tyr will fight Garm. Vidar will break the jaw of Fenrir after it swallows Odin. Surt will burn entire world, and the earth will sink into the ocean.

After Ragnarok - Earth will rise out of sea, and crops will grow. Vidar and Vali will be alive and will dwell at Idavoll. Modi ("Wrath") and Magni ("Might") will inherit Mjollnir. Baldr & Hod will return from Hel. Life & Leifthrasir, two human survivors of Ragnarok, will repopulate world.

Ragridr - A Valkyrie.

Rammaukinn - One possessed by superhuman strength through the practice of the northern martial arts.

Ran - ("The Ravager") Vana-Goddess; wife of Aegir, mother of the 9 undines or "daughers of the waves". She is the Sea Goddess and Goddess of death for those who perish at sea. She collects drowned people in her net. She is unpredictable and malicious.

Rana-neidda - A Lapp (Saami) Goddess. She brings spring renewal and grass for the reindeer

Randgnid - A Valkyrie.

Rándgrídr - ("Counsel of Peace" or "Shield of Peace" ) A Valkyrie who serves ale to the Einheriar in Valhalla.

Rani - The snout of a boar. See Svínfylking: Norse boar-cult warriors who fought in wedge-formation with two champions, 'the rani' (snout) to the fore.

Ratatosk [rat-ah-tosk[ - ("Teeth That Find") The squirrel who lives in Yggdrasil. He runs up and down the trunk carrying insults between the dragon Nidhogg and the eagle who dwells in the top branches.

Reading - 1) The part of a ritual in which a mythic-poetic text is recited in order to place the gathering into a mythic time/space, to engage in the mythic flow of timelessness. 2) "Reading" the runes involves knowing the runes and their correspondences, to ensure that what was being cut, be it for secular or magical purposes, was appropriate. There is also a close correspondence to the modern sense of "psychic reading", namely consulting for divination.

Rede - 1) Counsel, advice. 2) The part of a ritual in which the purpose of the working is stated.

Regin - Dwarf Regin is the son of Hreidmar and brother to Otter and Fafni. He killed his father, and later the dragon Fafnir, with the help of Sigurdr Fafnisbari and his sword Gram, to get the Nibelunggold.

Reginleif - ("Heritage of the Gods") A Valkyrie who serves ale to the Einheriar in Valhalla.

Reginnaglar - ON. pl. Sacred nails hammered into the main pillars of a wooden temple.

Rekk - A Dwarf.

Reyn til Runa - "Reyn til Runa" is a Rune-Gild slogan. It is an Old Norse way of saying something pretty close to "study runes deeply". Rune-Gild members often sign off with "RTR" or "Reyn til Runa."

Rig - ("God of Society's Order") A by-name of Heimdall.

Rime Giants - Frost Jotuns from the first era after the creation of the world.

Rimfaxi, Hrimfaxi - ("Frosty Mane") Natt's horse which runs over the sky every day and dribbles the morningdew in the grass.

Rimkalk - ("Crystal Cup") A cup used for drinking mead. Gerd gave Freyr's servant Skirnir a Rimkalk mead and the same was served to the Æsirs in Aegir's hall.

Rimstock - Danish wooden almanac. See Primstave.

Rind, Rinda - Rime-Giantess. Primal goddess of the frozen earth. Mother of Vali, by Odin.

Ringhornir - Ringhornir is Balder's funeral ship. When he was buried he and his wife, Nanna, who died of a broken heart, were put in the ship and it was set on fire and pushed out in the ocean.

Ring-oath - ON: baugeidhr. The holiest of oaths, represented by the arm-ring, which was the holiest symbol of troth. According to Eyrbyggja saga, the oath-ring always lay on the harrow, and had to be made of at least an ounce of precious metal. The godhi was expected to wear it on his arm at the Thing (law-meeting) and at other times when he called upon the might of the gods or touched them most closely

Ris, Risi - Old Norse the word risi meant a true Giant of great size, capable of intermarrying with humans; they were usually beautiful and good. The jotnar, singular jötunn, had great strength and age. Etins were usually friendly with the Gods. The thursar, singular thurs, were particularly antagonistic, destructive, and stupid.

Ristir, Rister - Carving-tool, used for runes. A kind of knife. One "rists" i.e. carves, the runes.

Rist, Hrist - ("Spear Thrower'') The Valkyrie Rist is one of Odin's two servants. Her task is to serve the men in Valhalla the never-ceasing four kinds of mead that comes from the goat Heidrun.

Rivers of the Nine Worlds: Sid, Vid, Sekin, Ekin, Svol, Gunnthro, Fiorm, Fimbulthul, Gipul, Gopul, Gomul, Geirvimul, Thyn, Vin, Tholl, Boll, Grad, Gunnthrain, Nyt, Not, Nonn, Hronn, Vina, Veg, Svinn, Thiodnuma.

Roskva - ("The Quick") Roskva is an human girl, but she lives in Bilskirnir with Thor and Sif. Tjalfi is her brother and Groa and Egil Skytten are her parents.

Róta - ("She Who Causes Turmoil") Gunnr and Róta, and the youngest norn, called Skuld, ride to choose who shall be slain and to govern the killings.

Rown - A verb meaning "to whisper sacred things (that is, runes)". It is the verb-form of rune.

Rune - The original meaning of the word "rune" in most Germanic languages is "secret" or "mystery". A rune is not simply a letter or character in an alphabet--it is that and much more. Every rune is made up of three elements or aspects: 1) a sound (song); 2) a stave (shape); 3) a rune (hidden lore). he sound or phonetic value of the rune is its vibratory quality in the air, in space. This is the magical-creative quality that is inherent in speech. This is a cosmic principle with which runesters work when they sing or speak the runes in acts of Galdr. The shape of the rune-stave is the spatial or visible quality of the rune. This aspect can be the most deceptive because we put so much emphasis on what we see. The visible staves (characters) are only reflections of the actual runes, which remain forever hidden from our five senses, They exist in a realm beyond the three dimensions and are only approximated in the two-dimentional diagrams we can see. The runes themselves are complex and multifaceted and fit within a web-work which only further complicates the picture. No one definition of a rune is possible, for each rune is in and of itself infinite and without bounds. In practical terms the rune is the sum total of lore and information on the stave and the sound. The song is the vibration, the stave is the image, and the rune is the lore needed to activate the magic. Thorsson, Northern Magic.

Rune laying - An operation of runic divination in which the lots are not thrown, but rather laid in their steads of meaning.

Runestave -The physical shape of a runic character, or the physical object onto which the shape is carved (especially when carved in wood.

Rungne, Rungnir, Hrungnir - The strongest Giant in Jotunheim. His head is made of stone and so is also his pentagram-shaped heart. He is very boastful. Thor killed him in a fight.

Rym - ("Old and Powerless") The Storm Giant who controls the rudder on Naglfar, the ship that Hel, the Death Goddess, built using dead people's nails.

Rÿnstr - ON: Runester, "one most skilled in runes". General term for one involved in deep-level rune skill.

Sága - 1) ("Seeress") Daughter or consort of Odin, one of the Asynjor (female Æsir). She is invoked for recall and memory. She resides by the stream of time and events. She was an attendant to Frigg. Some consider her just an aspect of Frigg. The sagas or songs of history are named for her. She resides by the stream of time and events. She lived in Sokvabek, a crystal hall, and drank daily from the river of time with Odin. Saga was once called Bil. She is invoked for recall and memory. The sagas or songs of history are named for her. At Ragnarok, she is the one who will see the flames from the elves territory. 2) The word saga "history" and "story". The fundamental meaning of saga is "a narrative". The sagas of the medieval Nordic world, principally preserved in manuscripts written in Iceland, are the written narratives of this civilization. Sagas most nearly approximate our historical novels - but are often leavened with myth and magic.

Sæhrimnir - ("The Sea Striped") Each evening the boar Sæhrimnir is slaughtered, cut up, and cooked, to serve the warriors in Valhalla, but every morning he's alive and healthy again.

Sál - ON: the "shade", after-death image.

Salu - "Sun-kissed", i.e. health.

Sanngridr - A Valkyrie.

Saxnot - Saxon helper god.

Scatach - ("She who strikes fear") A Lapp (Saami) Goddess.

Seaboiler - A one-mile-deep kettle owned by the Giant Hymir. Since borrowed by Tyr and Thor, it has been in Aegir's posession, and used at his big beer fests.

Seater - Saxon deity of Saturday = Saturn.

Seid, Seidh, Seidhr - ON: A particular form of magic, used primarily by females. Odin is a seidh master, having been taught by Freya. The seidkona (seid woman) enters a trance state and connects with the spirits, who then give her advice. Seidh trance travel is comparable to shamanistic practices.

Seidh-hjallr - ON: The seidh witch's seat.

Seidkona - ON: Woman who practices Seidr, a volva, a seer.

Seidmann - Nynorsk: meaning bad magician. (Since seid is frowned upon as practiced by males, it has a negative connotation.)

Sending - The magical technique of projecting runestaves and their powers out of the self into the world to do their rightful work.

Serpents and snakes - Countless of these are beneath Yggdrasil along with Nidhogg; some of them are called Goin and Moin (Grafvitnir's sons), Grabak, Grafvollud, Ofnir, and Svafnir.

Sessrumnir - Freyia's hall in Asgard; her dwelling is called Folkvangar.

Shape-shifting - A form of astral-projection or out-of-body experience. While the magician's body lay as if asleep or dead, he'd assume the form of a bird, beast, fish or worm (serpent) and travel to distant places. Shape-shift battles are recorded. Injuries to a shape-shifter often affected the human form.

Siar - A Dwarf.

Sick Bed - Sick Bed is the Death Goddess Hel's bed. It stands in her dark castle Eljudnir in Nifilhel.

Sif - The second wife of Thor, Sif has the gift of prophecy. Sif is a swan maiden and can assume that form. She signifies summer fertility and corn. Having been married once to Orvandil, she is one of the elder race of Gods. Ullr was her son from that union. Her golden hair was cut off by Loki as a trick, and replaced with hair of gold made by the Dwarves. She gave Thor two sons, Magni ("Might") and Modi ("Wrath") who survive Ragnarök.

Sig - ON: Victory.

Signing - pl.signingar. ON. Magical signs or gestures made with motions of the hands to trace various magical symbols in the air around an object or person to be affected by their power. The magical technique of tracing runestaves in the air to "rist them in the world".

Sigrdrifa - ("Victory Blizzard") A Valkyrie, one of the Disir.

Sigrún - ("Victory Rune") - A Valkyrie, one of the Disir.

Sigrúnar - ON: Victory runes, runes which are used to assist one in obtaining victory. These are used to gain advantage in all kinds of contests. They should be written upon the runemaster's clothing, instruments, tools, or weapons.

Sigtyr - ("God of Victory") A by-name of Odin.

Sigurdhr Fåvnesbane (sig-urd) - ("Dragonslayer") Human lover of the Valkyrie Brynhild. He could understand the speech of birds and could shape-shift into wolf form. He killed the dragon Fafnir, and Fafnir's brother, the smith Regin. He married Gudrun, Gjuke's daughter, even though he had betrothed himself to Brynhilde.

Sigyn, Siguna, Signy - ("The Faithful") Goddess wife of Loki, whose two sons are Vali and Narfi. When Loki is punished, she stays with him holding a bowl over his face to save him from the snake venom dripping onto him.

Sindri - 1) Elf-smith who worked in Asgard. Brokk was his brother. 2) A red-gold roofed hall which will appear after Ragnarok.

Sinmara - The earth-pale Giantess Sinmara watches the rooster Vidofner. Her magic-wand, Laevatein, which she keeps away from the Giants, is the only thing that can kill the rooster.

Sitting-out magic - ON: Útiseta. Trance-state magic practiced in Seid..Both motionlessness and breath control are basics of Útiseta, the "sitting out" which is used to set the seidkona apart form the world she normally inhabits. The resulting "not-thinking" has the same intrinsic value for the runester, freeing body and mind and leading to the magical trance which is required to examine and explore the nine worlds of Norse creation.

Sjåmadhr - ON: ("See-Man") A man who sees, a seer), that phonetically comes very close to the word 'Shaman'.

Sjöfn, Sjofna [Syof-nah] - ("Affection") Asa-Goddess of love, also known as Vjofn. One of the Asynjor (Æsir Goddess). It was her duty to stop fights between married couples. The Sjofn gives love and sex to both men and women. She is the mistress of the human's passion and the only one who can arrage for dissallowed couples to be with each other.

Sjónhverfing - ON: A special subset of seid magic, the magical delusion or "deceiving of the sight" where the seid-witch affects the minds of others so that they cannot see things as they truly are. The role of seidr in illusion magic is well-documented in the sagas, particularly being used to conceal a person from his pursuers. Part of this power may have been due to hypnosis, for the seid-witch could be deprived of her powers by being deprived of her sight, and the effect faded when the victim left the presence of the seid-practitioner.

Skadi - ("Harm") Daughter of the Jotun-Giant Thjatsi. Scathing Goddess of wintertime destruction, she wished to revenge her father that the gods had killed earlier. She is offered an Aesir husband. She desires fair Balder and so chooses the most beautiful pair of feet, which belonged to Njord. They did marry, but it didn't last because she didn't like living with the Æsirs. Scandinavia is named after her--the "land of Skadi". Ullr was her husband after Njord. She may have been the third aspect of Nerthus. She brings the snow which insures a good harvest and she leads the Wild Hunt. The wolf and poisonous snake are sacred to her.

Skafinn - A Dwarf.

Skald - ON: A poet who composes highly formal, originally magical, verse.

Skaldcraft - The magical force of poetry; verbal magic (Galdr).

Skamold - A Valkyrie.

Skeggjöld, Skegghol - ("Wearing a War Axe") A Valkyrie who serves ale to the Einheriar in Valhalla.

Skidbladnir [skid-blad-near} - ("Covered with pieces of wood") The best of ships, constructed with great ingenuity for Freyr by the sons of Dwarf Ivaldi. It can sail in both air and water. It is big enough to hold all of the Æsir, yet it can fold up like a cloth to go in one's pocket.

Skinfaxi - Dag/Day's horse, whose shining mane lights the sky and sea.

Skirnir - ("The Beaming One") Freyr's servant. Skirnir rides to Jotunheim to get the Giantess Gerd for him. He gets Freyr's horse, Blodighofi, as a reward. He was also sent to the world of black-elves and Dwarves to have Gleipnir made.

Skirpir - A Dwarf.

Skögul - ("Battle") A Valkyrie who serves ale to the Einheriar in Valhalla. Göndul, Hildr and Skögul, are the most noble Valkyries in Asgard. Their task is to choose the men permitted to go to Valhalla. She is often associated with war magic.

Skoll - One of the two fierce wolves who pursued the sun and moon. The other is Hati.Their object was to swallow them so that the world might again be enveloped in its primeval darkness. Skoll is the wolf that chases the lightdisir Sun and her two horses. Hati runs in front of her.When nature dies before Ragnarok, Skoll finally gets to eat Sun. Skoll and Hati are sons of the Giantess of Iron Wood and Fenrir-wolf.

Skrymir [skree-meer] - ("Big Boy") Utgard-Loki in huge Giant-form. Thor and his companions slept in his glove.

Skuld - ("She Who Is Becoming" or "That which shall be" ) One of the Great Norns. Gunnr and Róta and the youngest Norn, called Skuld, are Valkyries, who ride to choose who shall be slain and to govern the killings. With the other Fates, Skuld sits at the Urdawell spinning threads about the human's future. Skuld comes from the verb skulu, meaning "shall". In Old Norse this has connotations of duty and obligation, but in the most archaic levels when the term first arose, it merely indicated that which should come to pass, given past circumstances. The other Norns are Urdhr and Verdhandi.

Sleipnir - The eight-legged horse who conveyed Odin between the realms of spirit and matter and was symbolic of Time.He is faster and more clever than all the horses in the world.He can gallop over land, sea, or through the air. Sleipnir was the child of Loki (in female form) and a Giant stallion, Svadilfari. He is the father of Grane.

Slidrugtanni - One of the two boars that drags the fertility God Freyr's wagon. The other boar is Gullinbursti, who with his golden bristle, is able to lit up the darkest night.

Snotra - ("Wise") Goddess of women's gentle wisdom and good manners. The Goddess of virtue and master of all knowledge. She knows the value of self-discipline.

Sokvabekk - ("Sunken-bench" or "Deep Stream") The home of Saga, the daughter of Odin. It was a crystal hall is Asgard.

Sól - ("Sun") The brilliant Sun Goddess mentioned in the Merseburger poems. Daughter of Munifauri , sister of Mani ("Moon"), wife of Glen. Rider of the chariot drawn by Alsvid and Arvak, carrier of the shield Svalin ("Cool"). She will be consumed by the wolf Soll and be succeeded by her daughter, Sunna. Also known as Gull ("Gold"). Gull and Sol are often interchangeable so she may be an aspect of Gullveig. Most commentators seem to agree that Gullveig is identical with Freya. See also Sunna.

Son - Son is one of three bowls used by the Dwarves Fjalar and Galar while making Kvæsir's blood into the Mead of Poetry.

Spae-craft - ON: The craft of fore-seeing, used by the Spåkonur in trance state. See also seid.

Spåkona - ON: Seidrkona, volva. One who uses utsetia, seidr. A seeress.

Stabaz - Germanic term for stave or stick, perhaps had to do with the fact that runes were carved on piece of wood that most probably were used in divinatory practices. Runo and Stabaz were so intertwined that the words eventually became synonymous.

Stadha - ON (stödhur pl.): "Standing". Bodily postures which imitate the shapes of runestaves used in galdr.

Stadhagaldr - ON. "Posture magic": the magical technique of assuming runic postures coupled with incantational formulas. Also, the meditational practice of standing in a rune's shape and intoning its name. Developed by German Armanen magicians. The stadha (pl. stödhur) is the physical position.

Stafgardr - ON: Stave-surrounded sacred enclosure.

Stafr - ON stafir (Pl.): Stick, stave, letter, or secret lore.

Sudri - ("South") The Dwarf Sudri was put in the sky's south corner by Odin, Vili and Ve. The sky is made out of the Giant Ymir's head.

Sumble - OE symble: The sacred ritual feast at which boasts are drunk.

Sunna - Daughter of the lightdisir, Sol and Glen. She will succeed her mother when Sol is consumed by the wolf Skoll.

Surt [sert] - ("Black") An evil Fire Giant who guards the gates of Muspell and rules the fiery beings there. He carries a flaming sword. His hair is burning and boiling lava covers his body. He will kill Freyr in Ragnarok.

Suttung [soo-toong] - The Giant who guards the Mead of Poetry. Suttung, son of Gilling, got the Mead of Poetry from the Dwarves Fjalar and Galar when he was avenging the murder of his parents.

Svadilfari [svad-ill-far-ee] - ("He who picks the hard way) A stallion which belonged to a Rock Giant. Svadilfari is a very strong horse and helped build the Asgard wall. He mated with Loki (who had shape-shifted into the form of a mare) and produced Sleipnir.

Svafa, Sváva - A Valkyrie.

Svalin - Svalin is the shield that protects Sun from the warmth of her carriage when she rides to maintain the day rythm. Her horses also have a protection called Isarnkol.

Svanhvit - ("Swan-White") A Valkyrie.

Svartalfheim, Svartalfheimr - The world of the Black Elves or Dwarves. A "subterranean" world of darkness where shapes are forged.

Svartalfr, Svartalfar - ON: Dwarves, or Black Elves; also known as Dvergar. They were created by the gods out of the maggots that crawled through the flesh of the slain Ymir. They are very clever smiths, who forged Freyja's necklace, Thor's hammer, Sif's golden hair, Freyr's ship, and a hoard of other treasures for the golds. Their dwelling, Svartalfheim is beneath Midgardhr's surface, and it is there that they hoard their gold and jewels. The dwarves are earthly craft and power which give shape to and being to the inspiration of the Ljosalfar. It was Svartalfar who slew Kvasir and made the mean Odhroerir from his blood, transforming the raw material of wisdom into the craft and art of poetry from which any who could might drink. The Kobolds of the German mines may be classed as Svartalfar, as may all of the knocking spirits heard in subterranean works. The Svartalfar are said to be miserly and grudging, as well as more ill-tempered than the other races of Alfar. The word dwarf is etymologically connected to the idea of harming, oppressing or maliciously deceiving. Like the Dokkalfar (Dark Elves), they are skilled in magic, having learned the runes through the Dwarf Dvalin, and they know magical songs; unlike them, they almost never willingly teach their magical knowledge, though at times they may teach the art of smithing to a human. ...It is not uncommon for the Svartalfar to curse things that they are forced to make, such as the sword Tyrfing, or that are stolen from them, such as Advari's hoard. They are also said to steal human women and children, perhaps because there are few dwarvish women. Yet, although they are often untrustworthy, viciously vengeful, and malicious, they can be surprisingly loyal and friendly to humans who treat them well....The Svartalfar are said to be dark of complexion, ugly, perhaps twisted; they often appear as short but very powerful men with long gray beards. Gundarsson, Teutonic Magic.

Svartrunir - ON: ("Black Runes") Necromantic characters; runes used to communicate with departed spirits.

Sváva - Sváva is a Valkyrie that once fell in love with Helge, the son of a king. Their story is tragic. Helge was mortally wounded and the couple died together.

Sveid - A Valkyrie.

Svin - ON: Wild boar, formidable opposition.

Svínfylking - ON: Norse boar-cult warriors who fought in wedge-formation with two champions, the rani (snout) to the fore. Also the animal form taken in shapeshifting by these warriors.

Svipull - A Valkyrie.

Syn - ("Truth") Guardian Goddess of doorways and of love. An attendant of Frigga, Syn guarded the door of Frigga's palace, refusing to open it to those who were not allowed to come in. When she had once shut the door upon a would-be intruder no appeal would prevail to change her decision. She therefore presided over all tribunals and trials, and whenever a thing was to be vetoed the usual formula was to declare that Syn was against it.

Syr - An aspect of Freya as the Golden Sow.

Tanngnidr - A Valkyrie.

Tandgnistr - ("Tooth Grinder") One of the two he-goats that pulled Thor's wagon. If Thor slaughters it, it will be alive agaom the next morning as long as the bones are intact.

Tandgrisner - ("Gap Tooth" or "The one with teeth spaces") One of the two he-goats that pulled Thor's wagon. If Thor slaughters it, it will be alive the next morning as long as the bones are intact.

Taufr - Pl. Taufir. ON: Talismanic magic. Also used to refer to the talismanic object itself. For example, a bindrune amulet.

Teinar - ON: Tines (i.e. runes)

Teinéigin - ON: need-fire.

Teinn - Literally "twig", a talismanic word for divination.

The fishes' bath - A kenning for the sea.

Thekk - A Dwarf.

Thialfi & Roskva - They became Thor's bondservants after laming his goat by taking its bone-marrow.

Thiassi, Thjatsi, Thiazi [thyah-tzee] - ("Water") Thjatsi is a very rich and very stingy Giant. He is father of Skadi and they live together with his father Olvalde. Gang and Ide are his brothers.Thjatsi is a shapeshifter. In eagle form he kidnapped Idunn and took her to Thrymheim. Loki took Freyia's falcon-form and kidnapped Idunn back again (by turning her into a nut). The Æsir killed Thjatsi in fire and Odin threw Tjatsi's eyes to sky to make some stars. His daughter, Skadi, wanted to avenge her father, so as compensation the Æsir said she could choose a husband based on his feet. She picked Niord thinking it was Balder.

Thicksole - Thicksole is Odin's son Vidar's thick and heavy iron-shoes. With these he manages to kill the Fenrir wolf in Ragnarok. The shoes are made of left-over leather pieces that shoemakers have thrown away.

Thjodrerir - A Dwarf mentioned in passing in one of the Runatál charms.

Thogn - A Valkyrie.

Thokk - Loki in disguise as a Giantess, who would not weep for Balder, thus preventing his return from Hel.

Thor, Thorr, Thunar, Donar - ("The Thunderer") Asa-God, son of Odin and Jord, Hammer-God of thunder and lightening, agriculture and craftsmanship. Thor also is the God of defense and strength. His magic hammer is known as Mjöllnir ("Destroyer"). He is champion of the Gods and enemy of the Giants and Trolls; protector of the common man. He has a magic belt called Megingjardar ("Strength Increaser") and drives a chariot pulled by two Giant male goats. Thor is a size-shifter. He is terribly heavy and hot, and he cannot cross the Bifrost bridge. He must wade through the North Sea and come around the long way.His wife is Sif. Although he is sometimes over-hasty in judgment, he is a totally reliable friend and battle companion. He has wild red hair and beard, always dresses in battle dress.

Thorgerd, Thorgerdr - A Finnish Goddess later called aTroll. She used magic to call thunder, lightning and hail. Fertility goddess of Halogaland, north Norway.

Thorin, Throin, Thror - Names of Dwarves.

Thrima - A Valkyrie.

Thrud, Thrudr - ("Power" or "Strength") A Valkyrie who serves ale to the Einheriar in Valhalla. Thrud is Thor and Sif's very strong daughter. The Dwarf Alvis demanded to marry her, but Thor tricked him.

Thrudgelmir - The father of all Giants. His father is Ymir, the prehistoric Giant who was created when the cow Audhumbla licked at a saltstone. He is the father of Bergelmir.

Thrudheim, Trudvang - ("Land of Strength") Thor's realm in Asgard and site of his hall Bilskirnir.

Thrym - [thrim] The ruler of the Giants, who is utterly hard-hearted and an avowed enemy of Thor. He is the Giant who stole Mjollnir and demanded Freya as his wife.

Thrymheim - Stronghold of the giant Thiazi which was passed on to his daughter Skadi.

Thunor - Saxon name for Thor.

Thurs - pl. thursar. ON: Thurs.. A "giant" characterized by great strength and age, e.g., the rime-thurses or "frost giants".Giants renowned for their witlessness and strength. They were antagonistic, destructive, and stupid.

Thurses pl. of Thurs. ON Thursar. The race of Giants.

Tiver - A magically prepared coloring material used to stain runes. It can be made by grinding natural red ocher or rust. It can also be made from the root of the Madder plant (Rubia tinctura).

Tiwaz - Saxon god of battle and victory, also known as Tyr, Tig, Teiwa.

Tjalfi - ("The Little Tell") A skillful runner, Tjalfi is not an Æsir, but a human boy. He lives in Bilskirnir with Thor and Sif. Roskva is his sister, and Groa and Egil Skytten, his parents. Tjalfi personifies the arrow.

Triskele. triskelion - A three-legged good luck symbol.

Trivaldi - ("Triple Mighty") A Giant with nine heads and three necks. He was killed by Thor, who split each his heads with an axe.

Troll - A malevolent Earth spirit, an ugly, mean-spirited being with magical powers.

Troll Rune - 1)The troll-rune is Thurisaz, and its use was thought to evoke demons from the nether-world. The cutting of three Thurisaz staves perverts or inverts the meanings of those runes which follow it. See also Svart runes. 2) Troll runes are runes that can be used for divination. This name comes from an old belief that prophecy comes from Trolls, who have knowledge of the future.

Trym - ("The Noisy One") Trym is a Giant who once stole Mjollnir and held it hostage, demanding to have Freya as his bride. Thor fooled him, freed Freya, and got Mjollnir back.

Tvisto - Saxon ancestor god of northern Europeans.

Tyr, Tiu, Tiwaz, Tiw, Ziu - ("The One-Handed"), Asa-God of defense and victory, the bravest of the Gods. Giver of victory in battle against odds; he is never deceitful. He presides over law, legal contracts, assemblies of the people for judicial matters. He lost his hand in the jaws of Fenrir wolf. He is sometimes referred to as the son of Odin and Frigga, but sometimes is referred to as an older God who preceeded Odin.

Tyrfing - ("Magic Sword") A magic sword forged by the Dwarves Durin and Dvalin. The sword killed most of the people who have owned it.

Ulfdalir - ("Wolf-Dales") The northernmost edge of the world, not far from one of the tunnels which lead down into the Underworld. The Gods never go here. Volund, Aurvandil and Slagfinnur, sons of Ivaldi, chose to become outlaws, and travelled to live here.

úlfhednar - Warriers who took the shape of wolves in battle. See Berzerker.

Ullr, Uller, Ull, Wulder - ON. OE. Winter God of archery, skiing and yew magic.Stepson of Thor, from a previous union between Sif and Orvandil, a star hero. This puts Ullr among the Vanir. His name means "The Brilliant One" and he is associated with the Aurora Borealis. He has been identified as a very archaic God of death in Norway. At some time in history, Ullr was held to be just as important as Odin, and in winter he was considered to be the ruler in Asgard.

Unn - ("Billow") One of Aegir and Ran's nine wavedaughters who are said to be the mothers of Heimdall, the guardian of the Bifrost bridge.

Urdhr, Verdhandi, Skuld - The Great Norns who shape men's lives for better or worse

Urdhr, Urdu, Urd - ("Destiny") One of the Great Norns. Urdhr, the oldest Fate, sits at the Urdawell by Yggdrasil's root to the south, and spins life-threads with a silver distaff. Her threads involves the humans past. Urdhr (OE Wyrd) is simply the past participle of the verb verda, "to become". (OE wyrd is similarly formed from the verb weordhan). So Urdhr really means "that which was", "the past". Urdhr answered, "Ragnarok", when Odin when he asked what the future would be. She knew that his eye lay deep in Mimir's Well of Wisdom, so he already knew the answer to all his questions. But Odin laid all manner of treasures at her feet and begged for an answer. Then she chanted the fearsome, but somehow comforting lay, which tells of Ragnarok and the renewal of the world.

Urdawell, Urda Well, Urdhr's Well - The where the Gods have their court. The Norns use its water to keep Yggdrasil's branches from rotting.

Urdarbrunnur - Urda Well.

Utangardhr, Utangardhs - The ring of the elmental worlds ouside Midgardhr. Wild magical unordered space; outside of human society.

Utgardh-Loki - Giant King of a castle in Utgard, who tested Thor and companions in competitions and cheated. Utgardaloki is Elli's grandson.

Útiseta - ("Sitting-out") ON. A technique used in seid, where a person "sits out" under the stars to hear inner voices and commune with the universe.The traditional rite of sitting-out is an act of Seid for making contact with your own personal fetch or fylgja and for gaining an ongoing interaction with it. Útiseta is a kind of shamanic vision-quest working. This type of working can be undertaken for a variety of magical purposes. See also: Sitting Out.

Valaskialf [val-ah-skyalf] - ("Seat of the Slain") Odin's silver-roofed hall in Asgard, where his high throne, Hlidskjalf; from it Odhinn can see into all the nine worlds.

Vafthruthnir - ("The one who knows answers'") Wisest of the Giants. Odin visited him to see if he really was that smart. Vavtrudnir failed the last question and lost his head.

Váli - 1) In some sources, the twin brother of Vidar. In other sources, he is the youngest of Odin's sons, by the Giantess Rind, and was born for the express purpose of avenging Balder's death since the Gods could not kill one of their own. When he was only one night old, he killed Hodur. He is bold in battles, and an excellent arcber. He will be one of the seven Æsir to survive the Ragnarok. 2) A Dwarf.

Valfather - ("God of the Slain") By-name of Odin.

Valhalla [val-hal-ah] - ("Hall of the Slain") Valhalla is one of Odin's halls in Asgard, where those who have fallen in battle, the Einherjar, go after death. (The other great hall is Vingolf.) It has five hundred and forty doors. Behind each door is a room for 800 warriors. The hall is roofed rafters of huge shining spear shafts and tiles of golden shields. Here the warriors gather to prepare for the final battle and the end of the world, Ragnarok. Each day the Odin's cook boils the flesh of a boar in a great kettle The boar's flesh suffices for all the warriors. The boar is resurrected each evening to be cooked again the next morning. The warriors spend their days fighting and killing each other, to be revived at night for feasting and drinking four different kinds of mead and ale.

Valkyrja, Valkyries pl. valkyrjur. ON  - ("Chooser of the Fallen" i.e., the slain). Disir sent by Odin into battle to select those who would go to Valhalla, lead by Freya. They are sometimes referred to as "shield-maidens" or "corpse-goddesses". They have raven and swan forms, and are sometimes seen by men as the Aurora Borealiis, flickering light caused by reflections on their armor. They choose among the slain and bring fertility to the earth. The Valkyries also serve as Odin'sm messengers and servants. "Hrist and Mist I desire should bring me a horn, Skeggjöld and Skögul, Hildr and Thrûdr, Hlökk and Herfjötur, Göll and Geirahöd, Rándgridr and Reginleif. These serve ale to the Einheriar. Gunnr and Róta and the youngest norn, called Skuld, always ride to choose who shall be slain and to govern the killings." Other Valkyrie include Brynhildr, Sigrún, Kára, Sigdrifa, Sváva, Hildeberg, Hildegund, Kreimhildr and Göndul and the other two norns, Urdhr and Verdhandi. See also Dis, Disir.

Vanadis - Another title for Freya. See Dis, Vanir.

Vanaheim, Vanaheimr - The world of the Vanir.

Vanir, Sg. Van. ON - The race of Gods corresponding to the fertility, prosperity, eroticism functions. The Old Norse Gods and Goddesses of the family which centered around Njord, Freyr and Freya. They tend on the whole to be more gentle and concerned with matters of nature and fertility than the Æsir. After a long war with the Æsir, they all exchanged hostages and lived in peace. The Vanir who came to the Æsir camp became assimilated into the Æsir, while retaining their special characteristics. The Gods identified as Vanir are: Holde, Nerthus, Njord, Freya, Freyr, Od, Hnoss, Aegir, Ran, Ullr, Ulla, Gerdh, Skirnir, Heimdallr, Idunna, Bragi, Siofyn, Gefjon, Skadhi, Erde, the Undines, Svol, Ostara, Gullveig. The Vanir are direct descendants of Holde by way of the mother, or are males that have married (female) Vans. Vanic (not Vanir) are Mundilfari, Mundilfara, Mani, Sol; Freyr's servants: Byggvir, Beyla; Freya's Valkyries. The Gods identified as Æsir are: Odin (Fjolnir), Fjorgyn, Loki, Thorr, Meili, Frigga (although she is sister to Van Njord), Tyr, Hermodr, Baldr, Hodr, Sif, Thrudh, Nanna, Forseti, Sigyn, Magni, Modi, Vali, Vidar. The Æsir are direct descendants of Odin by way of the father, or are females who have married (male) Æsir. Aesic (not Æsir) Gods are: Frigga's servants: Vor, Hlin, Snotra, Vara, Saga, Gna, Syn, Eir, Fulla, Sjofn, Lofn; Thórr's servants: Thjálfi, Roskva; and Odin's Valkyries. The following are not identified as either Vanir or Æsir: Hoenir, Kvasir, Jorun, Helja.

Vanir war - A great war between the Vanir and the Aesir. Finally the two tribes reconciled, and gathered to make peace. They all spat into a large bowl as a token of their good wiil. Out of this "Godspit" emerges Kvæsir, originator of the Mead of Poetry. The Gods finally exchanged hostages to insure the peace.

Vár - Goddess of awareness. Var personifies an idealized concept of truth and honesty. Var and Vor were handmaidens of Frigga with Eir, and are invoked to witness oaths and to punish oathbreakers. Goddess of love-vows, she listens to (and punishes those who break) agreements between men and women. Newly married couples say her name when they take each other's hands.

Vardlokkur - ON: One who opens and closes fetters and locks. Man with the power of binding spirits using runes, calls and knot-magic, a "warlock". Also the runes used for defense.

Vargr - ON: outlaw, wolf.

Vavtrudne - A very wise Jotun whom Odin once managed to trick. The poem Vavtrudnemål tells of this feat.

- ("Holiness") 1) Odin's brother. 2) one of Odin's names (Odin-Vili-Vé). 3) A "sacred enclosure"; the place of working magic.

Vébond - ON: The posts and rope enclosing a Vé (sacred place). In Viking times, open-air courts were sanctified by the Vébond. This was a fence made of hazel posts linked by ropes. It formed a magical as well as physical barrier.

Vedfolnir - ("Blown Down") The hawk that lives between the eyes of the eagle Hraesvelg in the top of Yggdrasil. He is the highest placed creature in the world.

Veraldargod - An aspect of Freyr.

Veratyr - ("God of Men") A by-name of Odin.

Verdhandi, Verdandi - ("The Present") One of the Great Norns. The Fate Verdhandi spins the humans' life-threads with her hands. Her threads are about the present. She lives with the other Fates at the Urdawell. Verdhandi is the present participle of the verb verda, and so means "that which is becoming", i.e. "the present".

Vestri - ("West") The Dwarf Vestri was put in the sky's west corner by Odin, Vili and Ve. The sky is made out of the Giant Ymir's head.

Vidar - Twin of Váli, son of Odin and the Giantess Rind. He will avenge Odin's death by slaying the Wolf at Ragnarok, and will survive to become one of the new Gods. Known as the silent As, he is a source of support to Gods in danger.

Vidi - ("Wooden") Home of Vidar.

Vidblain - ("Wide Blue") The third heaven above and to the south of Asgard and above the second heaven, Andlang.

Vidofner - ("Willowtwister") The rooster that lives in Yggdrasil. He is watched by Sinmara with her Laevatein, the only thing that can kill him.

Vig - A Dwarf.

Vigard [vee-gard] - A great plain in Asgard, a hundred and twenty leagues in every direction. It is at this place that the final battle of Ragnarok takes place.

Viking - A word meaning "adventurer" or "explorer" and which characterized a Scandinavian civilization which thrived from the 6th to the 12th centuries.

Vili - ("The Will") Odin's brother; alternately, one of Odin's names (Odin-Vili-Vé). He gave the humans thought and motion. He is identified with Hoenir by some and only as a part of Odin by others.

Vindalf - ("Wind Elf") A Dwarf.

Vindonnus - Saxon tutelary god of Vienna. By-name for Woden (Odin).

Vingólf, - [veen-gulf]: A beautiful hall build by the Aesir as a sanctuary for the goddesses. Vingólf, along with Valhalla, is alloted to the Einheijar.

Virpir - A Dwarf.

Vitkar - ON: Wise women who worked magic and healing with the runes.

Vitki - ON: A "wizard" or "magician" who is skilled in magical lore, particularly the lore of the runes.

Vitr - A Dwarf.

Vjofn, also known as Sjöfn or Sjofna - An attendant to Frigga, Vjofní's duty was to incline obdurate hearts to love, to maintain peace and concord among mankind, and to reconcile quarreling husbands and wives.

Volva- ON. A "wand-bearer", a witch, seer, fortune-teller, wise woman, the Norse equivalent of the Shaman. Seidh practioners were called Volva.

Volund, Volundr, Weland, Wayland, Wieland - "Wonder Smith"; Saxon smith diety, a supreme craftsman. A Shape-shifter associated with horses..Volund was a skillful smith who had forged both the magic ring Andvaranut and the sword Gram. He was kept in prison for a time by king Nidud, but the smith revenged deeply and got free. Mentioned in the tales of Siegfried (Sigurdr) and Dietrich of Bern. Represents strength, cunning, skill, healing, horses, magic, metal working.

Völva - ON: A wise woman. A seer and an exponent of Seidr. Wand-bearer, having magical powers.

Vor - One of the handmaidens of Frigga, with Var and Eir. Var and Vor are invoked to witness oaths and to punish oathbreakers. Vor is wise and inquiring, and nothing can be concealed from her.

Vördhr - ON: Guardian or warden during soul travel to the realms of the World Tree. From it we get the term vardhlokkur (warlock).

Walburga - Saxon Moon-Goddess whose festival is May Eve, Walpurgis Night.

Waldh - Frisian Forest-God of healing.

Wan, Wans, Wanes - (ON Vanr, Vanir) God/esses of earth, water, and hidden wisdom.

Weird's Well, Urdhr's Well - Where the Gods have their court. The Great Norns use water from it to keep Yggdrasil's branches from rotting. Swans feed in the well.

Wight - A being or entity of any kind with some living quality.

Wih - ON vé: 1) Holy (used as a prefix), in the sense of being filled with such an intesne might that it is set apart from everyday things. 2) An unsheltered, out-of-door image of a diety.

Wihaz - ON vé: Sanctified.

Wilbet - Saxon Moon-Goddess.

Wild Hunt - The Wild Hunt is a spectral phenomenon where Woden (Odin) and Giantess Skadi lead a band of the homeless dead across the sky to the terror of anyone who witnesses it. This is seen as a pack of dogs with attendant huntsmen in full cry. The hunters ride black horses, and are attended by black hounds with staring hideous eyes. The Wild Hunt does not ride from the middle of May until the end of June, a 42 day period corresponding with the 42 by-names of Odin Some believe that this period has special qualities for growth, but that divination does not work so well then. Pennick, Magic in the Northern Tradition.. Also see Åsgardsreia.

Witte Wijven - Frisian wise women who practiced healing, divination and magic. They lived in special shamanic lodges or earth houses. Each lodge was a hollow earth mound entered by steps cut in the mound's side. On top was a wooden platform to which access was gained by a chimney from inside the lodge. These platforms, bedecked with staves, skulls and magic items, were used for "sitting-out magic". Wherever it was used, the basic form of the platform was a grid structure, the nine-square pattern, a square was divided into three along each of its sides, and the points joined with lines. This created a grid of nine small squares. This is the first "square number" which completely encloses a square within a square, and in magical terms, it provides a completely protected square at the center of a larger square.

Wod, Wodiz - Inspired frenzy, fury, intoxication, inspiration.

Wode - ON ódhr, OE wode: An emotive, synthesizing part of the soul which brings various aspects together in a powerful and inspired way. Related to the mood.

Woden - Saxon name of Odin.

World Serpent - See Iormungand. Also known as Jormungand and Midgardsormr.

World Tree - See Yggdrasil.

Wotan - Germanic/Teutonic name for Odin.

Wyrd, Wyrrd - ON Urdhr. The process in which past actions (ørlög) work through time to affect present experience. Its meaning corresponds roughly to the Eastern concept of "karma". Although wyrd can be personal, it is often linked to whole families, tribes and even races.

Yarthkin - OE: A harmful earth-sprite.

Ydalir - ("Yew-dale") Ullr's. hall in Asgard.

Ygg - ("Terrible One") A by-name of Odin.

Yggdrasil - Yggdrasil, the World-Tree, the chief center or holy place of Gods, which has branches spread all all over the worlds and sky. One root grows above Urdhr's Well within Asgard, another over Mimir's Well among frost-Giants (where Ginnungagap once was), and the third over Hvergelmir Well in Niflheim. Nidhogg, the dragon, knaws the roots of Yggdrasil. Sometimes called "Hodmimir's wood" or "Mirmir's Tree".

Ymir - ("Roarer") The primal being, created by the first meeting of fire and ice in Ginnungagap, who drank milk from the cow Audhumbla. He was the first Frost Giant, from whose slain body the world was created and from whom all the jotun-kind (and most of the Gods) descend. Odin and his brothers-hypostases Vili (will) and Vé (holiness) slew Ymir and made the sea from his blood, the earth from his body, and the vault of the sky from his skull.

Ysetur - A hall built by the gods south of Elivogar, strategically placed to keep an eye on the Giants. It probably origionally belonged to Thor, the great defender of the gods, but was later given to the King of the Elves, Ivaldi.

Yule - The pagan festival of midwinter, now amalgamated wtih Christmas.

Ziu - Sky God, also called Tyr.